using System.Collections.Generic;
using Content.Server.Materials;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.Reflection;
using SS14.Shared.Interfaces.Serialization;
using SS14.Shared.IoC;
using SS14.Shared.Prototypes;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
namespace Content.Server.GameObjects.Components.Materials
{
///
/// Component to store data such as "this object is made out of steel".
/// This is not a storage system for say smelteries.
///
public class MaterialComponent : Component
{
public const string SerializationCache = "mat";
public override string Name => "Material";
Dictionary