using Content.Client.GameObjects.Components.Construction; using SS14.Client.UserInterface; using SS14.Client.UserInterface.Controls; using SS14.Shared.Utility; namespace Content.Client.Construction { public class ConstructionButton : Button { protected override ResourcePath ScenePath => new ResourcePath("/Scenes/Construction/ConstructionButton.tscn"); public ConstructorComponent Owner { get => Menu.Owner; set => Menu.Owner = value; } ConstructionMenu Menu; protected override void Initialize() { base.Initialize(); OnPressed += IWasPressed; Menu = new ConstructionMenu(); Menu.AddToScreen(); } void IWasPressed(ButtonEventArgs args) { Menu.Open(); } public void AddToScreen() { UserInterfaceManager.StateRoot.AddChild(this); } public void RemoveFromScreen() { if (Parent != null) { Parent.RemoveChild(this); } } protected override void Dispose(bool disposing) { if (disposing) { Menu.Dispose(); } base.Dispose(disposing); } } }