using System.Diagnostics.CodeAnalysis; using System.Linq; using Content.Shared.Inventory; using Content.Shared.Emag.Systems; using Content.Shared.PDA; using Content.Shared.Access.Components; using Robust.Shared.Prototypes; using Content.Shared.Hands.EntitySystems; using Content.Shared.MachineLinking.Events; namespace Content.Shared.Access.Systems { public sealed class AccessReaderSystem : EntitySystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly InventorySystem _inventorySystem = default!; [Dependency] private readonly SharedHandsSystem _handsSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnEmagged); SubscribeLocalEvent(OnLinkAttempt); } private void OnLinkAttempt(EntityUid uid, AccessReaderComponent component, LinkAttemptEvent args) { if (component.Enabled && !IsAllowed(component, args.User)) args.Cancel(); } private void OnInit(EntityUid uid, AccessReaderComponent reader, ComponentInit args) { var allTags = reader.AccessLists.SelectMany(c => c).Union(reader.DenyTags); foreach (var level in allTags) { if (!_prototypeManager.HasIndex(level)) { Logger.ErrorS("access", $"Invalid access level: {level}"); } } } private void OnEmagged(EntityUid uid, AccessReaderComponent reader, GotEmaggedEvent args) { if (reader.Enabled == true) { reader.Enabled = false; args.Handled = true; } } /// /// Searches an in the entity itself, in its active hand or in its ID slot. /// Then compares the found access with the configured access lists to see if it is allowed. /// /// /// If no access is found, an empty set is used instead. /// /// The entity to bor access. public bool IsAllowed(AccessReaderComponent reader, EntityUid entity) { var tags = FindAccessTags(entity); return IsAllowed(reader, tags); } public bool IsAllowed(AccessReaderComponent reader, ICollection accessTags) { if (!reader.Enabled) { // Access reader is totally disabled, so access is always allowed. return true; } if (reader.DenyTags.Overlaps(accessTags)) { // Sec owned by cargo. // Note that in resolving the issue with only one specific item "counting" for access, this became a bit more strict. // As having an ID card in any slot that "counts" with a denied access group will cause denial of access. // DenyTags doesn't seem to be used right now anyway, though, so it'll be dependent on whoever uses it to figure out if this matters. return false; } return reader.AccessLists.Count == 0 || reader.AccessLists.Any(a => a.IsSubsetOf(accessTags)); } public ICollection FindAccessTags(EntityUid uid) { HashSet? tags = null; var owned = false; // check entity itself FindAccessTagsItem(uid, ref tags, ref owned); foreach (var item in _handsSystem.EnumerateHeld(uid)) { FindAccessTagsItem(item, ref tags, ref owned); } // maybe its inside an inventory slot? if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid)) { FindAccessTagsItem(idUid.Value, ref tags, ref owned); } return ((ICollection?) tags) ?? Array.Empty(); } /// /// Try to find on this item /// or inside this item (if it's pda) /// This version merges into a set or replaces the set. /// If owned is false, the existing tag-set "isn't ours" and can't be merged with (is read-only). /// private void FindAccessTagsItem(EntityUid uid, ref HashSet? tags, ref bool owned) { if (!FindAccessTagsItem(uid, out var targetTags)) { // no tags, no problem return; } if (tags != null) { // existing tags, so copy to make sure we own them if (!owned) { tags = new(tags); owned = true; } // then merge tags.UnionWith(targetTags); } else { // no existing tags, so now they're ours tags = targetTags; owned = false; } } /// /// Try to find on this item /// or inside this item (if it's pda) /// private bool FindAccessTagsItem(EntityUid uid, [NotNullWhen(true)] out HashSet? tags) { if (EntityManager.TryGetComponent(uid, out AccessComponent? access)) { tags = access.Tags; return true; } if (EntityManager.TryGetComponent(uid, out PDAComponent? pda) && pda.ContainedID?.Owner is {Valid: true} id) { tags = EntityManager.GetComponent(id).Tags; return true; } tags = null; return false; } } }