using Robust.Shared.GameStates; namespace Content.Shared.IconSmoothing; /// /// Allow randomize StateBase of IconSmoothComponent for random visual variation /// [RegisterComponent, NetworkedComponent] public sealed partial class RandomIconSmoothComponent : Component { /// /// StateBase will be randomly selected from this list. Allows to randomize the visual. /// [DataField(required: true)] public List RandomStates = new(); }