using Content.Server.Power.Components; using Content.Server.Emp; using Content.Server.PowerCell; using Content.Shared.Examine; using Content.Shared.Power; using Content.Shared.PowerCell.Components; using Content.Shared.Emp; using JetBrains.Annotations; using Robust.Shared.Containers; using System.Diagnostics.CodeAnalysis; using Content.Shared.Storage.Components; using Robust.Server.Containers; using Content.Shared.Whitelist; namespace Content.Server.Power.EntitySystems; [UsedImplicitly] internal sealed class ChargerSystem : EntitySystem { [Dependency] private readonly ContainerSystem _container = default!; [Dependency] private readonly PowerCellSystem _powerCell = default!; [Dependency] private readonly BatterySystem _battery = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!; public override void Initialize() { SubscribeLocalEvent(OnStartup); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnInserted); SubscribeLocalEvent(OnRemoved); SubscribeLocalEvent(OnInsertAttempt); SubscribeLocalEvent(OnEntityStorageInsertAttempt); SubscribeLocalEvent(OnChargerExamine); SubscribeLocalEvent(OnEmpPulse); } private void OnStartup(EntityUid uid, ChargerComponent component, ComponentStartup args) { UpdateStatus(uid, component); } private void OnChargerExamine(EntityUid uid, ChargerComponent component, ExaminedEvent args) { args.PushMarkup(Loc.GetString("charger-examine", ("color", "yellow"), ("chargeRate", (int) component.ChargeRate))); } public override void Update(float frameTime) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out _, out var charger, out var containerComp)) { if (!_container.TryGetContainer(uid, charger.SlotId, out var container, containerComp)) continue; if (charger.Status == CellChargerStatus.Empty || charger.Status == CellChargerStatus.Charged || container.ContainedEntities.Count == 0) continue; foreach (var contained in container.ContainedEntities) { TransferPower(uid, contained, charger, frameTime); } } } private void OnPowerChanged(EntityUid uid, ChargerComponent component, ref PowerChangedEvent args) { UpdateStatus(uid, component); } private void OnInserted(EntityUid uid, ChargerComponent component, EntInsertedIntoContainerMessage args) { if (!component.Initialized) return; if (args.Container.ID != component.SlotId) return; UpdateStatus(uid, component); } private void OnRemoved(EntityUid uid, ChargerComponent component, EntRemovedFromContainerMessage args) { if (args.Container.ID != component.SlotId) return; UpdateStatus(uid, component); } /// /// Verify that the entity being inserted is actually rechargeable. /// private void OnInsertAttempt(EntityUid uid, ChargerComponent component, ContainerIsInsertingAttemptEvent args) { if (!component.Initialized) return; if (args.Container.ID != component.SlotId) return; if (!TryComp(args.EntityUid, out var cellSlot)) return; if (!cellSlot.FitsInCharger) args.Cancel(); } private void OnEntityStorageInsertAttempt(EntityUid uid, ChargerComponent component, ref InsertIntoEntityStorageAttemptEvent args) { if (!component.Initialized || args.Cancelled) return; if (!TryComp(uid, out var cellSlot)) return; if (!cellSlot.FitsInCharger) args.Cancelled = true; } private void UpdateStatus(EntityUid uid, ChargerComponent component) { var status = GetStatus(uid, component); TryComp(uid, out AppearanceComponent? appearance); if (!_container.TryGetContainer(uid, component.SlotId, out var container)) return; _appearance.SetData(uid, CellVisual.Occupied, container.ContainedEntities.Count != 0, appearance); if (component.Status == status || !TryComp(uid, out ApcPowerReceiverComponent? receiver)) return; component.Status = status; if (component.Status == CellChargerStatus.Charging) { AddComp(uid); } else { RemComp(uid); } switch (component.Status) { case CellChargerStatus.Off: receiver.Load = 0; _appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Off, appearance); break; case CellChargerStatus.Empty: receiver.Load = 0; _appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Empty, appearance); break; case CellChargerStatus.Charging: receiver.Load = component.ChargeRate; _appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Charging, appearance); break; case CellChargerStatus.Charged: receiver.Load = 0; _appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Charged, appearance); break; default: throw new ArgumentOutOfRangeException(); } } private void OnEmpPulse(EntityUid uid, ChargerComponent component, ref EmpPulseEvent args) { args.Affected = true; args.Disabled = true; } private CellChargerStatus GetStatus(EntityUid uid, ChargerComponent component) { if (!component.Portable) { if (!TryComp(uid, out TransformComponent? transformComponent) || !transformComponent.Anchored) return CellChargerStatus.Off; } if (!TryComp(uid, out ApcPowerReceiverComponent? apcPowerReceiverComponent)) return CellChargerStatus.Off; if (!component.Portable && !apcPowerReceiverComponent.Powered) return CellChargerStatus.Off; if (HasComp(uid)) return CellChargerStatus.Off; if (!_container.TryGetContainer(uid, component.SlotId, out var container)) return CellChargerStatus.Off; if (container.ContainedEntities.Count == 0) return CellChargerStatus.Empty; if (!SearchForBattery(container.ContainedEntities[0], out _, out var heldBattery)) return CellChargerStatus.Off; if (Math.Abs(heldBattery.MaxCharge - heldBattery.CurrentCharge) < 0.01) return CellChargerStatus.Charged; return CellChargerStatus.Charging; } private void TransferPower(EntityUid uid, EntityUid targetEntity, ChargerComponent component, float frameTime) { if (!TryComp(uid, out ApcPowerReceiverComponent? receiverComponent)) return; if (!receiverComponent.Powered) return; if (_whitelistSystem.IsWhitelistFail(component.Whitelist, targetEntity)) return; if (!SearchForBattery(targetEntity, out var batteryUid, out var heldBattery)) return; _battery.SetCharge(batteryUid.Value, heldBattery.CurrentCharge + component.ChargeRate * frameTime, heldBattery); // Just so the sprite won't be set to 99.99999% visibility if (heldBattery.MaxCharge - heldBattery.CurrentCharge < 0.01) { _battery.SetCharge(batteryUid.Value, heldBattery.MaxCharge, heldBattery); } UpdateStatus(uid, component); } private bool SearchForBattery(EntityUid uid, [NotNullWhen(true)] out EntityUid? batteryUid, [NotNullWhen(true)] out BatteryComponent? component) { // try get a battery directly on the inserted entity if (!TryComp(uid, out component)) { // or by checking for a power cell slot on the inserted entity return _powerCell.TryGetBatteryFromSlot(uid, out batteryUid, out component); } batteryUid = uid; return true; } }