using System.Threading.Tasks; using Content.Server.GameObjects.Components; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Serialization; using Robust.Shared.Localization; using Robust.Shared.Serialization; using Robust.Shared.Utility; namespace Content.Server.Construction.Conditions { [UsedImplicitly] public class WirePanel : IEdgeCondition { public bool Open { get; private set; } void IExposeData.ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Open, "open", true); } public async Task Condition(IEntity entity) { if (!entity.TryGetComponent(out WiresComponent wires)) return false; return wires.IsPanelOpen == Open; } public bool DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange) { if (!entity.TryGetComponent(out WiresComponent wires)) return false; switch (Open) { case true when !wires.IsPanelOpen: message.AddMarkup(Loc.GetString("First, open the maintenance panel.\n")); return true; case false when wires.IsPanelOpen: message.AddMarkup(Loc.GetString("First, close the maintenance panel.\n")); return true; } return false; } } }