#nullable enable using System.Threading.Tasks; using Content.Shared.Construction; using Content.Shared.Interfaces; using JetBrains.Annotations; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Serialization; using Robust.Shared.Serialization; namespace Content.Server.Construction.Completions { [UsedImplicitly] public class PopupUser : IGraphAction { void IExposeData.ExposeData(ObjectSerializer serializer) { serializer.DataField(this, x => x.Text, "text", string.Empty); serializer.DataField(this, x => x.Cursor, "cursor", false); } public bool Cursor { get; private set; } = false; public string Text { get; private set; } = string.Empty; public async Task PerformAction(IEntity entity, IEntity? user) { if (user == null) return; if(Cursor) user.PopupMessageCursor(Text); else entity.PopupMessage(user, Text); } } }