using Content.Server.GameObjects.Components.Power; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { class PowerApcSystem : EntitySystem { public override void Initialize() { EntityQuery = new TypeEntityQuery(typeof(ApcComponent)); } public override void Update(float frameTime) { foreach (var entity in RelevantEntities) { var comp = entity.GetComponent(); comp.OnUpdate(); } } } }