using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Sound; using Content.Server.Interfaces.GameObjects.Components.Movement; using Content.Shared.Audio; using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.Maps; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Server.GameObjects.EntitySystems; using Robust.Server.Interfaces.Player; using Robust.Server.Interfaces.Timing; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Input; using Robust.Shared.Interfaces.GameObjects.Components; using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Log; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Players; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Server.GameObjects.EntitySystems { [UsedImplicitly] internal class MoverSystem : EntitySystem { #pragma warning disable 649 [Dependency] private readonly IPauseManager _pauseManager; [Dependency] private readonly IPrototypeManager _prototypeManager; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager; [Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IRobustRandom _robustRandom; #pragma warning restore 649 private AudioSystem _audioSystem; private const float StepSoundMoveDistanceRunning = 2; private const float StepSoundMoveDistanceWalking = 1.5f; /// public override void Initialize() { EntityQuery = new TypeEntityQuery(typeof(IMoverComponent)); var moveUpCmdHandler = InputCmdHandler.FromDelegate( session => HandleDirChange(session, Direction.North, true), session => HandleDirChange(session, Direction.North, false)); var moveLeftCmdHandler = InputCmdHandler.FromDelegate( session => HandleDirChange(session, Direction.West, true), session => HandleDirChange(session, Direction.West, false)); var moveRightCmdHandler = InputCmdHandler.FromDelegate( session => HandleDirChange(session, Direction.East, true), session => HandleDirChange(session, Direction.East, false)); var moveDownCmdHandler = InputCmdHandler.FromDelegate( session => HandleDirChange(session, Direction.South, true), session => HandleDirChange(session, Direction.South, false)); var runCmdHandler = InputCmdHandler.FromDelegate( session => HandleRunChange(session, true), session => HandleRunChange(session, false)); var input = EntitySystemManager.GetEntitySystem(); input.BindMap.BindFunction(EngineKeyFunctions.MoveUp, moveUpCmdHandler); input.BindMap.BindFunction(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler); input.BindMap.BindFunction(EngineKeyFunctions.MoveRight, moveRightCmdHandler); input.BindMap.BindFunction(EngineKeyFunctions.MoveDown, moveDownCmdHandler); input.BindMap.BindFunction(EngineKeyFunctions.Run, runCmdHandler); SubscribeEvent(PlayerAttached); SubscribeEvent(PlayerDetached); _audioSystem = EntitySystemManager.GetEntitySystem(); } private static void PlayerAttached(object sender, PlayerAttachSystemMessage ev) { if (ev.Entity.HasComponent()) { ev.Entity.RemoveComponent(); } ev.Entity.AddComponent(); } private static void PlayerDetached(object sender, PlayerDetachedSystemMessage ev) { ev.Entity.RemoveComponent(); } /// public override void Shutdown() { if (EntitySystemManager.TryGetEntitySystem(out InputSystem input)) { input.BindMap.UnbindFunction(EngineKeyFunctions.MoveUp); input.BindMap.UnbindFunction(EngineKeyFunctions.MoveLeft); input.BindMap.UnbindFunction(EngineKeyFunctions.MoveRight); input.BindMap.UnbindFunction(EngineKeyFunctions.MoveDown); input.BindMap.UnbindFunction(EngineKeyFunctions.Run); } base.Shutdown(); } /// public override void Update(float frameTime) { foreach (var entity in RelevantEntities) { if (_pauseManager.IsEntityPaused(entity)) { continue; } var mover = entity.GetComponent(); var physics = entity.GetComponent(); UpdateKinematics(entity.Transform, mover, physics); } } private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics) { if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner)) { if (physics.LinearVelocity != Vector2.Zero) physics.LinearVelocity = Vector2.Zero; } else { physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.SprintMoveSpeed : mover.WalkMoveSpeed); transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle(); // Handle footsteps. var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition); mover.StepSoundDistance += distance; mover.LastPosition = transform.GridPosition; float distanceNeeded; if (mover.Sprinting) { distanceNeeded = StepSoundMoveDistanceRunning; } else { distanceNeeded = StepSoundMoveDistanceWalking; } if (mover.StepSoundDistance > distanceNeeded) { mover.StepSoundDistance = 0; if (!mover.Owner.HasComponent()) { return; } if (mover.Owner.TryGetComponent(out var inventory) && inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.SHOES, out var item) && item.Owner.TryGetComponent(out var modifier)) { modifier.PlayFootstep(); } else { PlayFootstepSound(transform.GridPosition); } } } } private static void HandleDirChange(ICommonSession session, Direction dir, bool state) { if(!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp)) return; moverComp.SetVelocityDirection(dir, state); } private static void HandleRunChange(ICommonSession session, bool running) { if(!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp)) return; moverComp.Sprinting = running; } private static bool TryGetAttachedComponent(IPlayerSession session, out T component) where T: Component { component = default; var ent = session.AttachedEntity; if (ent == null || !ent.IsValid()) return false; if (!ent.TryGetComponent(out T comp)) return false; component = comp; return true; } private void PlayFootstepSound(GridCoordinates coordinates) { // Step one: figure out sound collection prototype. var grid = _mapManager.GetGrid(coordinates.GridID); var tile = grid.GetTileRef(coordinates); // If the coordinates have a catwalk, it's always catwalk. string soundCollectionName; var catwalk = false; foreach (var maybeCatwalk in grid.GetSnapGridCell(tile.GridIndices, SnapGridOffset.Center)) { if (maybeCatwalk.Owner.HasComponent()) { catwalk = true; break; } } if (catwalk) { // Catwalk overrides tile sound.s soundCollectionName = "footstep_catwalk"; } else { // Walking on a tile. var def = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId]; if (def.FootstepSounds == null) { // Nothing to play, oh well. return; } soundCollectionName = def.FootstepSounds; } // Ok well we know the position of the try { var soundCollection = _prototypeManager.Index(soundCollectionName); var file = _robustRandom.Pick(soundCollection.PickFiles); _audioSystem.Play(file, coordinates); } catch (UnknownPrototypeException) { // Shouldn't crash over a sound Logger.ErrorS("sound", $"Unable to find sound collection for {soundCollectionName}"); } } } }