using Robust.Shared.Network;
namespace Content.Server.BugReports;
///
/// This event stores information related to a player submitted bug report.
///
public sealed class ValidPlayerBugReportReceivedEvent(string title, string description, BugReportMetaData metaData, List tags) : EventArgs
{
///
/// Title for the bug report. This is player controlled!
///
public string Title = title;
///
/// Description for the bug report. This is player controlled!
///
public string Description = description;
///
/// Metadata for bug report, containing data collected by server.
///
public BugReportMetaData MetaData = metaData;
public List Tags = tags;
}
///
/// Metadata for a bug report. Holds relevant data for bug reports that aren't directly player controlled.
///
public sealed class BugReportMetaData
{
///
/// Bug reporter SS14 username.
///
/// piggylongsnout
public required string Username;
///
/// The GUID of the player who reported the bug.
///
public required NetUserId PlayerGUID;
///
/// Name of the server from which bug report was issued.
///
/// DeltaV>
public required string ServerName;
///
/// Date and time on which player submitted report (NOT round time).
/// The time is UTC and based off the servers clock.
///
public required DateTime SubmittedTime;
///
/// Time that has elapsed in the round. Can be null if bug was not reported during a round.
///
public TimeSpan? RoundTime;
///
/// Round number during which bug report was issued. Can be null if bug was reported not during round.
///
/// 1311
public int? RoundNumber;
///
/// Type preset title (type of round that is being played). Can be null if bug was reported not during round.
///
/// Sandbox
public string? RoundType;
///
/// The map being played.
///
/// "Dev">
public string? Map;
///
/// Number of players currently on server.
///
public int NumberOfPlayers;
///
/// Build version of the game.
///
public required string BuildVersion;
///
/// Engine version of the game.
///
/// 253.0.0
public required string EngineVersion;
}