using Content.Client.UserInterface.Stylesheets; using Content.Client.Utility; using Content.Shared.GameObjects.Components; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Atmos { [RegisterComponent] internal class GasAnalyzerComponent : SharedGasAnalyzerComponent, IItemStatus { [ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; [ViewVariables] public GasAnalyzerDanger Danger { get; private set; } Control IItemStatus.MakeControl() { return new StatusControl(this); } public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) { if (curState is not GasAnalyzerComponentState state) return; Danger = state.Danger; _uiUpdateNeeded = true; } private sealed class StatusControl : Control { private readonly GasAnalyzerComponent _parent; private readonly RichTextLabel _label; public StatusControl(GasAnalyzerComponent parent) { _parent = parent; _label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } }; AddChild(_label); parent._uiUpdateNeeded = true; } protected override void Update(FrameEventArgs args) { base.Update(args); if (!_parent._uiUpdateNeeded) { return; } _parent._uiUpdateNeeded = false; var color = _parent.Danger switch { GasAnalyzerDanger.Warning => "orange", GasAnalyzerDanger.Hazard => "red", _ => "green", }; _label.SetMarkup(Loc.GetString("Pressure: [color={0}]{1}[/color]", color, _parent.Danger)); } } } }