using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States.Combat; using Content.Server.Weapon.Melee.Components; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.AI.Utility.Considerations.Combat.Melee { public sealed class MeleeWeaponSpeedCon : Consideration { protected override float GetScore(Blackboard context) { var target = context.GetState().GetValue(); if (!IoCManager.Resolve().TryGetComponent(target, out MeleeWeaponComponent? meleeWeaponComponent)) { return 0.0f; } return meleeWeaponComponent.ArcCooldownTime / 10.0f; } } }