using Content.Server.AI.WorldState; using Content.Server.AI.WorldState.States.Inventory; using Content.Server.Weapon.Melee.Components; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.AI.Utility.Considerations.Combat.Melee { public sealed class MeleeWeaponEquippedCon : Consideration { protected override float GetScore(Blackboard context) { return IoCManager.Resolve() .HasComponent(context.GetState().GetValue()) ? 1.0f : 0.0f; } } }