using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Random;
namespace Content.Server.Objectives.Systems;
///
/// Provides API for other components, handles picking the count and setting the title and description.
///
public sealed class NumberObjectiveSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnAssigned);
SubscribeLocalEvent(OnAfterAssign);
}
private void OnAssigned(EntityUid uid, NumberObjectiveComponent comp, ref ObjectiveAssignedEvent args)
{
comp.Target = _random.Next(comp.Min, comp.Max);
}
private void OnAfterAssign(EntityUid uid, NumberObjectiveComponent comp, ref ObjectiveAfterAssignEvent args)
{
if (comp.Title != null)
_metaData.SetEntityName(uid, Loc.GetString(comp.Title, ("count", comp.Target)), args.Meta);
if (comp.Description != null)
_metaData.SetEntityDescription(uid, Loc.GetString(comp.Description, ("count", comp.Target)), args.Meta);
}
///
/// Gets the objective's target count.
///
public int GetTarget(EntityUid uid, NumberObjectiveComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return 0;
return comp.Target;
}
}