using Content.Server.Objectives.Systems; namespace Content.Server.Objectives.Components; /// /// Requires that a target dies or, if is false, is not on the emergency shuttle. /// Depends on to function. /// [RegisterComponent, Access(typeof(KillPersonConditionSystem))] public sealed partial class KillPersonConditionComponent : Component { /// /// Whether the target must be dead /// [DataField, ViewVariables(VVAccess.ReadWrite)] public bool RequireDead = false; /// /// Whether the target must not be on evac /// [DataField, ViewVariables(VVAccess.ReadWrite)] public bool RequireMaroon = false; }