using Content.Shared.Damage.Components;
using Content.Shared.Rejuvenate;
using Robust.Shared.GameStates;
namespace Content.Shared.StatusEffectNew.Components;
///
/// Marker component for a status effect that should be removed on rejuvenation
/// and should not be applied on targets with .
/// Only applies to effects using the new .
///
///
[RegisterComponent, NetworkedComponent]
public sealed partial class RejuvenateRemovedStatusEffectComponent : Component;