using Content.Shared.Materials; using Content.Shared.Popups; using Content.Server.Power.Components; using Robust.Shared.Player; namespace Content.Server.Materials; /// /// This handles /// public sealed class MaterialStorageSystem : SharedMaterialStorageSystem { [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; public override bool TryInsertMaterialEntity(EntityUid user, EntityUid toInsert, EntityUid receiver, MaterialStorageComponent? component = null) { if (!Resolve(receiver, ref component)) return false; if (TryComp(receiver, out var power) && !power.Powered) return false; if (!base.TryInsertMaterialEntity(user, toInsert, receiver, component)) return false; _audio.PlayPvs(component.InsertingSound, component.Owner); _popup.PopupEntity(Loc.GetString("machine-insert-item", ("user", user), ("machine", component.Owner), ("item", toInsert)), component.Owner, Filter.Pvs(component.Owner)); QueueDel(toInsert); return true; } }