using System; using System.Linq; using Content.Client.Stylesheets; using Content.Client.UserInterface; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Reagent; using Content.Shared.FixedPoint; using Robust.Client.AutoGenerated; using Robust.Client.ResourceManagement; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using Robust.Client.UserInterface.XAML; using Robust.Client.Utility; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Prototypes; using Robust.Shared.Utility; using static Content.Shared.Chemistry.Components.SharedChemMasterComponent; using static Robust.Client.UserInterface.Controls.BoxContainer; namespace Content.Client.Chemistry.UI { /// /// Client-side UI used to control a /// [GenerateTypedNameReferences] public sealed partial class ChemMasterWindow : DefaultWindow { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public event Action? OnLabelEntered; public event Action? OnChemButtonPressed; public readonly Button[] PillTypeButtons; private const string PillsRsiPath = "/Textures/Objects/Specific/Chemistry/pills.rsi"; private static bool IsSpinValid(int n) { return n is > 0 and <= 25; } /// /// Create and initialize the chem master UI client-side. Creates the basic layout, /// actual data isn't filled in until the server sends data about the chem master. /// public ChemMasterWindow() { RobustXamlLoader.Load(this); IoCManager.InjectDependencies(this); LabelLineEdit.OnTextEntered += e => OnLabelEntered?.Invoke(e.Text); //Pill type selection buttons, in total there are 20 pills. //Pill rsi file should have states named as pill1, pill2, and so on. var resourcePath = new ResourcePath(PillsRsiPath); var pillTypeGroup = new ButtonGroup(); PillTypeButtons = new Button[20]; for (uint i = 0; i < PillTypeButtons.Length; i++) { //For every button decide which stylebase to have //Every row has 10 buttons String styleBase = StyleBase.ButtonOpenBoth; uint modulo = i % 10; if (i > 0 && modulo == 0) styleBase = StyleBase.ButtonOpenRight; else if (i > 0 && modulo == 9) styleBase = StyleBase.ButtonOpenLeft; else if (i == 0) styleBase = StyleBase.ButtonOpenRight; //Generate buttons PillTypeButtons[i] = new Button { Access = AccessLevel.Public, StyleClasses = { styleBase }, MaxSize = (42, 28), Group = pillTypeGroup }; //Generate buttons textures var specifier = new SpriteSpecifier.Rsi(resourcePath, "pill" + (i + 1)); TextureRect pillTypeTexture = new TextureRect { Texture = specifier.Frame0(), TextureScale = (1.75f, 1.75f), Stretch = TextureRect.StretchMode.KeepCentered, }; PillTypeButtons[i].AddChild(pillTypeTexture); Grid.AddChild(PillTypeButtons[i]); } PillAmount.IsValid = IsSpinValid; BottleAmount.IsValid = IsSpinValid; PillAmount.InitDefaultButtons(); BottleAmount.InitDefaultButtons(); } private ChemButton MakeChemButton(string text, FixedPoint2 amount, string id, bool isBuffer, string styleClass) { var button = new ChemButton(text, amount, id, isBuffer, styleClass); button.OnPressed += args => OnChemButtonPressed?.Invoke(args, button); return button; } /// /// Update the UI state when new state data is received from the server. /// /// State data sent by the server. public void UpdateState(BoundUserInterfaceState state) { var castState = (ChemMasterBoundUserInterfaceState) state; Title = castState.DispenserName; LabelLine = castState.Label; UpdatePanelInfo(castState); if (Contents.Children != null) { ButtonHelpers.SetButtonDisabledRecursive(Contents, !castState.HasPower); EjectButton.Disabled = !castState.HasBeaker; } PillTypeButtons[castState.SelectedPillType - 1].Pressed = true; } /// /// Update the container, buffer, and packaging panels. /// /// State data for the dispenser. private void UpdatePanelInfo(ChemMasterBoundUserInterfaceState state) { var bufferModeTransfer = state.BufferModeTransfer; BufferTransferButton.Pressed = bufferModeTransfer; BufferDiscardButton.Pressed = !bufferModeTransfer; ContainerInfo.Children.Clear(); if (!state.HasBeaker) { ContainerInfo.Children.Add(new Label {Text = Loc.GetString("chem-master-window-no-container-loaded-text") }); } else { ContainerInfo.Children.Add(new BoxContainer // Name of the container and its fill status (Ex: 44/100u) { Orientation = LayoutOrientation.Horizontal, Children = { new Label {Text = $"{state.ContainerName}: "}, new Label { Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}", StyleClasses = {StyleNano.StyleClassLabelSecondaryColor} } } }); } foreach (var reagent in state.ContainerReagents) { var name = Loc.GetString("chem-master-window-unknown-reagent-text"); //Try to the prototype for the given reagent. This gives us it's name. if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto)) { name = proto.LocalizedName; } if (proto != null) { ContainerInfo.Children.Add(new BoxContainer { Orientation = LayoutOrientation.Horizontal, Children = { new Label {Text = $"{name}: "}, new Label { Text = $"{reagent.Quantity}u", StyleClasses = {StyleNano.StyleClassLabelSecondaryColor} }, //Padding new Control {HorizontalExpand = true}, MakeChemButton("1", FixedPoint2.New(1), reagent.ReagentId, false, StyleBase.ButtonOpenRight), MakeChemButton("5", FixedPoint2.New(5), reagent.ReagentId, false, StyleBase.ButtonOpenBoth), MakeChemButton("10", FixedPoint2.New(10), reagent.ReagentId, false, StyleBase.ButtonOpenBoth), MakeChemButton("25", FixedPoint2.New(25), reagent.ReagentId, false, StyleBase.ButtonOpenBoth), MakeChemButton(Loc.GetString("chem-master-window-buffer-all-amount"), FixedPoint2.New(-1), reagent.ReagentId, false, StyleBase.ButtonOpenLeft), } }); } } BufferInfo.Children.Clear(); if (!state.BufferReagents.Any()) { BufferInfo.Children.Add(new Label { Text = Loc.GetString("chem-master-window-buffer-empty-text") }); return; } var bufferHBox = new BoxContainer { Orientation = LayoutOrientation.Horizontal }; BufferInfo.AddChild(bufferHBox); var bufferLabel = new Label { Text = $"{Loc.GetString("chem-master-window-buffer-label")} " }; bufferHBox.AddChild(bufferLabel); var bufferVol = new Label { Text = $"{state.BufferCurrentVolume}", StyleClasses = {StyleNano.StyleClassLabelSecondaryColor} }; bufferHBox.AddChild(bufferVol); foreach (var reagent in state.BufferReagents) { var name = Loc.GetString("chem-master-window-unknown-reagent-text"); //Try to the prototype for the given reagent. This gives us it's name. if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto)) { name = proto.LocalizedName; } if (proto != null) { BufferInfo.Children.Add(new BoxContainer { Orientation = LayoutOrientation.Horizontal, //SizeFlagsHorizontal = SizeFlags.ShrinkEnd, Children = { new Label {Text = $"{name}: "}, new Label { Text = $"{reagent.Quantity}u", StyleClasses = {StyleNano.StyleClassLabelSecondaryColor} }, //Padding new Control {HorizontalExpand = true}, MakeChemButton("1", FixedPoint2.New(1), reagent.ReagentId, true, StyleBase.ButtonOpenRight), MakeChemButton("5", FixedPoint2.New(5), reagent.ReagentId, true, StyleBase.ButtonOpenBoth), MakeChemButton("10", FixedPoint2.New(10), reagent.ReagentId, true, StyleBase.ButtonOpenBoth), MakeChemButton("25", FixedPoint2.New(25), reagent.ReagentId, true, StyleBase.ButtonOpenBoth), MakeChemButton(Loc.GetString("chem-master-window-buffer-all-amount"), FixedPoint2.New(-1), reagent.ReagentId, true, StyleBase.ButtonOpenLeft), } }); } } } public String LabelLine { get { return LabelLineEdit.Text; } set { LabelLineEdit.Text = value; } } } public sealed class ChemButton : Button { public FixedPoint2 Amount { get; set; } public bool IsBuffer = true; public string Id { get; set; } public ChemButton(string text, FixedPoint2 amount, string id, bool isBuffer, string styleClass) { AddStyleClass(styleClass); Text = text; Amount = amount; Id = id; IsBuffer = isBuffer; } } }