using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
public abstract class ToolComponent : Component
{
///
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
///
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier
{
get => _speedModifier;
set => _speedModifier = value;
}
private float _speedModifier = 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _speedModifier, "Speed", 1);
}
///
/// Status modifier which determines whether or not we can act as a tool at this time
///
///
public virtual bool CanUse()
{
return true;
}
}
}