using Content.Server.Administration; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; namespace Content.Server.GameTicking.Commands { [AnyCommand] class ToggleReadyCommand : IConsoleCommand { public string Command => "toggleready"; public string Description => ""; public string Help => ""; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { return; } var ticker = EntitySystem.Get(); ticker.ToggleReady(player, bool.Parse(args[0])); } } }