using System.Collections;
using Robust.Shared.Audio.Midi;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Instruments;
[NetworkedComponent]
[Access(typeof(SharedInstrumentSystem))]
public abstract partial class SharedInstrumentComponent : Component
{
[ViewVariables]
public bool Playing { get; set; }
[DataField("program"), ViewVariables(VVAccess.ReadWrite)]
public byte InstrumentProgram { get; set; }
[DataField("bank"), ViewVariables(VVAccess.ReadWrite)]
public byte InstrumentBank { get; set; }
[DataField("allowPercussion"), ViewVariables(VVAccess.ReadWrite)]
public bool AllowPercussion { get; set; }
[DataField("allowProgramChange"), ViewVariables(VVAccess.ReadWrite)]
public bool AllowProgramChange { get ; set; }
[DataField("respectMidiLimits"), ViewVariables(VVAccess.ReadWrite)]
public bool RespectMidiLimits { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid? Master { get; set; } = null;
[ViewVariables]
public BitArray FilteredChannels { get; set; } = new(RobustMidiEvent.MaxChannels, true);
}
///
/// Component that indicates that musical instrument was activated (ui opened).
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ActiveInstrumentComponent : Component;
[Serializable, NetSerializable]
public sealed class InstrumentComponentState : ComponentState
{
public bool Playing;
public byte InstrumentProgram;
public byte InstrumentBank;
public bool AllowPercussion;
public bool AllowProgramChange;
public bool RespectMidiLimits;
public NetEntity? Master;
public BitArray FilteredChannels = default!;
}
///
/// This message is sent to the client to completely stop midi input and midi playback.
///
[Serializable, NetSerializable]
public sealed class InstrumentStopMidiEvent : EntityEventArgs
{
public NetEntity Uid { get; }
public InstrumentStopMidiEvent(NetEntity uid)
{
Uid = uid;
}
}
///
/// Send from the client to the server to set a master instrument.
///
[Serializable, NetSerializable]
public sealed class InstrumentSetMasterEvent : EntityEventArgs
{
public NetEntity Uid { get; }
public NetEntity? Master { get; }
public InstrumentSetMasterEvent(NetEntity uid, NetEntity? master)
{
Uid = uid;
Master = master;
}
}
///
/// Send from the client to the server to set a master instrument channel.
///
[Serializable, NetSerializable]
public sealed class InstrumentSetFilteredChannelEvent : EntityEventArgs
{
public NetEntity Uid { get; }
public int Channel { get; }
public bool Value { get; }
public InstrumentSetFilteredChannelEvent(NetEntity uid, int channel, bool value)
{
Uid = uid;
Channel = channel;
Value = value;
}
}
///
/// This message is sent to the client to start the synth.
///
[Serializable, NetSerializable]
public sealed class InstrumentStartMidiEvent : EntityEventArgs
{
public NetEntity Uid { get; }
public InstrumentStartMidiEvent(NetEntity uid)
{
Uid = uid;
}
}
///
/// This message carries a MidiEvent to be played on clients.
///
[Serializable, NetSerializable]
public sealed class InstrumentMidiEventEvent : EntityEventArgs
{
public NetEntity Uid { get; }
public RobustMidiEvent[] MidiEvent { get; }
public InstrumentMidiEventEvent(NetEntity uid, RobustMidiEvent[] midiEvent)
{
Uid = uid;
MidiEvent = midiEvent;
}
}
[NetSerializable, Serializable]
public enum InstrumentUiKey
{
Key,
}