using System.Linq; using Content.Server.Clothing.Systems; using Content.Server.GameTicking.Rules.Components; using Content.Server.KillTracking; using Content.Server.Mind; using Content.Server.Points; using Content.Server.RoundEnd; using Content.Server.Station.Systems; using Content.Shared.GameTicking; using Content.Shared.GameTicking.Components; using Content.Shared.Points; using Content.Shared.Storage; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Utility; namespace Content.Server.GameTicking.Rules; /// /// Manages /// public sealed class DeathMatchRuleSystem : GameRuleSystem { [Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly MindSystem _mind = default!; [Dependency] private readonly OutfitSystem _outfitSystem = default!; [Dependency] private readonly PointSystem _point = default!; [Dependency] private readonly RespawnRuleSystem _respawn = default!; [Dependency] private readonly RoundEndSystem _roundEnd = default!; [Dependency] private readonly StationSpawningSystem _stationSpawning = default!; [Dependency] private readonly TransformSystem _transform = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnBeforeSpawn); SubscribeLocalEvent(OnSpawnComplete); SubscribeLocalEvent(OnKillReported); SubscribeLocalEvent(OnPointChanged); } private void OnBeforeSpawn(PlayerBeforeSpawnEvent ev) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var dm, out var tracker, out var point, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; var newMind = _mind.CreateMind(ev.Player.UserId, ev.Profile.Name); _mind.SetUserId(newMind, ev.Player.UserId); var mobMaybe = _stationSpawning.SpawnPlayerCharacterOnStation(ev.Station, null, ev.Profile); DebugTools.AssertNotNull(mobMaybe); var mob = mobMaybe!.Value; _mind.TransferTo(newMind, mob); _outfitSystem.SetOutfit(mob, dm.Gear); EnsureComp(mob); _respawn.AddToTracker(ev.Player.UserId, (uid, tracker)); _point.EnsurePlayer(ev.Player.UserId, uid, point); ev.Handled = true; break; } } private void OnSpawnComplete(PlayerSpawnCompleteEvent ev) { EnsureComp(ev.Mob); var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out _, out var tracker, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; _respawn.AddToTracker((ev.Mob, null), (uid, tracker)); } } private void OnKillReported(ref KillReportedEvent ev) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var dm, out var point, out var rule)) { if (!GameTicker.IsGameRuleActive(uid, rule)) continue; // YOU SUICIDED OR GOT THROWN INTO LAVA! // WHAT A GIANT FUCKING NERD! LAUGH NOW! if (ev.Primary is not KillPlayerSource player) { _point.AdjustPointValue(ev.Entity, -1, uid, point); continue; } _point.AdjustPointValue(player.PlayerId, 1, uid, point); if (ev.Assist is KillPlayerSource assist && dm.Victor == null) _point.AdjustPointValue(assist.PlayerId, 1, uid, point); var spawns = EntitySpawnCollection.GetSpawns(dm.RewardSpawns).Cast().ToList(); EntityManager.SpawnEntities(_transform.GetMapCoordinates(ev.Entity), spawns); } } private void OnPointChanged(EntityUid uid, DeathMatchRuleComponent component, ref PlayerPointChangedEvent args) { if (component.Victor != null) return; if (args.Points < component.KillCap) return; component.Victor = args.Player; _roundEnd.EndRound(component.RestartDelay); } protected override void AppendRoundEndText(EntityUid uid, DeathMatchRuleComponent component, GameRuleComponent gameRule, ref RoundEndTextAppendEvent args) { if (!TryComp(uid, out var point)) return; if (component.Victor != null && _player.TryGetPlayerData(component.Victor.Value, out var data)) { args.AddLine(Loc.GetString("point-scoreboard-winner", ("player", data.UserName))); args.AddLine(""); } args.AddLine(Loc.GetString("point-scoreboard-header")); args.AddLine(new FormattedMessage(point.Scoreboard).ToMarkup()); } }