using Content.Server.GameTicking.Rules.Configurations; using JetBrains.Annotations; using Robust.Shared.Audio; using Robust.Shared.Player; namespace Content.Server.StationEvents.Events { [UsedImplicitly] public sealed class FalseAlarm : StationEventSystem { public override string Prototype => "FalseAlarm"; public override void Started() { base.Started(); var ev = GetRandomEventUnweighted(PrototypeManager, RobustRandom); if (ev.Configuration is not StationEventRuleConfiguration cfg) return; if (cfg.StartAnnouncement != null) { ChatSystem.DispatchGlobalAnnouncement(Loc.GetString(cfg.StartAnnouncement), playSound: false, colorOverride: Color.Gold); } if (cfg.StartAudio != null) { SoundSystem.Play(cfg.StartAudio.GetSound(), Filter.Broadcast(), cfg.StartAudio.Params); } } } }