using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.GameTicking.Rules.Configurations;
///
/// Solar Flare event specific configuration
///
public sealed class SolarFlareEventRuleConfiguration : StationEventRuleConfiguration
{
///
/// In seconds, most early moment event can end
///
[DataField("minEndAfter")]
public int MinEndAfter;
///
/// In seconds, most late moment event can end
///
[DataField("maxEndAfter")]
public int MaxEndAfter;
///
/// If true, only headsets affected, but e.g. handheld radio will still work
///
[DataField("onlyJamHeadsets")]
public bool OnlyJamHeadsets;
///
/// Channels that will be disabled for a duration of event
///
[DataField("affectedChannels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer))]
public readonly HashSet AffectedChannels = new();
///
/// Chance light bulb breaks per second during event
///
[DataField("lightBreakChancePerSecond")]
public float LightBreakChancePerSecond;
///
/// Chance door toggles per second during event
///
[DataField("doorToggleChancePerSecond")]
public float DoorToggleChancePerSecond;
}