using Content.Shared.Access.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.Access;
///
/// Contains a list of access tags that are part of this group.
/// Used by to avoid boilerplate.
///
[Prototype]
public sealed partial class AccessGroupPrototype : IPrototype
{
[IdDataField]
public string ID { get; private set; } = default!;
///
/// The player-visible name of the access level group
///
[DataField]
public string? Name { get; set; }
///
/// The access levels associated with this group
///
[DataField(required: true)]
public HashSet> Tags = default!;
public string GetAccessGroupName()
{
if (Name is { } name)
return Loc.GetString(name);
return ID;
}
}