using Robust.Shared.GameStates;
namespace Content.Shared.Pinpointer;
///
/// Will show a marker on a NavMap.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedNavMapSystem))]
[AutoGenerateComponentState]
public sealed partial class NavMapBeaconComponent : Component
{
///
/// Defaults to entity name if nothing found.
///
[ViewVariables(VVAccess.ReadWrite), DataField]
[AutoNetworkedField]
public string? Text;
///
/// A localization string that populates if it is null at mapinit.
/// Used so that mappers can still override Text while mapping.
///
[DataField]
public LocId? DefaultText;
[ViewVariables(VVAccess.ReadWrite), DataField]
[AutoNetworkedField]
public Color Color = Color.Orange;
///
/// Only enabled beacons can be seen on a station map.
///
[ViewVariables(VVAccess.ReadWrite), DataField]
[AutoNetworkedField]
public bool Enabled = true;
}