using Content.Server.Body.Systems;
using Content.Shared.Chemistry.Reagent;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReactionEffects
{
///
/// Basically smoke and foam reactions.
///
[UsedImplicitly]
public sealed partial class ChemCleanBloodstream : ReagentEffect
{
[DataField]
public float CleanseRate = 3.0f;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-chem-clean-bloodstream", ("chance", Probability));
public override void Effect(ReagentEffectArgs args)
{
if (args.Source == null || args.Reagent == null)
return;
var cleanseRate = CleanseRate;
cleanseRate *= args.Scale;
var bloodstreamSys = EntitySystem.Get();
bloodstreamSys.FlushChemicals(args.SolutionEntity, args.Reagent.ID, cleanseRate);
}
}
}