using Content.Server.Administration.Logs;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
using JetBrains.Annotations;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using System.Linq;
namespace Content.Server.Chemistry.EntitySystems
{
///
/// Contains all the server-side logic for reagent dispensers.
///
///
[UsedImplicitly]
public sealed class ReagentDispenserSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(SubscribeUpdateUiState);
SubscribeLocalEvent(SubscribeUpdateUiState);
SubscribeLocalEvent(SubscribeUpdateUiState);
SubscribeLocalEvent(SubscribeUpdateUiState);
SubscribeLocalEvent(SubscribeUpdateUiState);
SubscribeLocalEvent(OnEmagged);
SubscribeLocalEvent(OnSetDispenseAmountMessage);
SubscribeLocalEvent(OnDispenseReagentMessage);
SubscribeLocalEvent(OnClearContainerSolutionMessage);
}
private void SubscribeUpdateUiState(Entity ent, ref T ev)
{
UpdateUiState(ent);
}
private void UpdateUiState(Entity reagentDispenser)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
var outputContainerInfo = BuildOutputContainerInfo(outputContainer);
var inventory = GetInventory(reagentDispenser);
var state = new ReagentDispenserBoundUserInterfaceState(outputContainerInfo, inventory, reagentDispenser.Comp.DispenseAmount);
_userInterfaceSystem.TrySetUiState(reagentDispenser, ReagentDispenserUiKey.Key, state);
}
private ContainerInfo? BuildOutputContainerInfo(EntityUid? container)
{
if (container is not { Valid: true })
return null;
if (_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out _, out var solution))
{
return new ContainerInfo(Name(container.Value), solution.Volume, solution.MaxVolume)
{
Reagents = solution.Contents
};
}
return null;
}
private List GetInventory(Entity ent)
{
var reagentDispenser = ent.Comp;
var inventory = new List();
if (reagentDispenser.PackPrototypeId is not null
&& _prototypeManager.TryIndex(reagentDispenser.PackPrototypeId, out ReagentDispenserInventoryPrototype? packPrototype))
{
inventory.AddRange(packPrototype.Inventory.Select(x => new ReagentId(x, null)));
}
if (HasComp(ent)
&& reagentDispenser.EmagPackPrototypeId is not null
&& _prototypeManager.TryIndex(reagentDispenser.EmagPackPrototypeId, out ReagentDispenserInventoryPrototype? emagPackPrototype))
{
inventory.AddRange(emagPackPrototype.Inventory.Select(x => new ReagentId(x, null)));
}
return inventory;
}
private void OnEmagged(Entity reagentDispenser, ref GotEmaggedEvent args)
{
// adding component manually to have correct state
EntityManager.AddComponent(reagentDispenser);
UpdateUiState(reagentDispenser);
args.Handled = true;
}
private void OnSetDispenseAmountMessage(Entity reagentDispenser, ref ReagentDispenserSetDispenseAmountMessage message)
{
reagentDispenser.Comp.DispenseAmount = message.ReagentDispenserDispenseAmount;
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnDispenseReagentMessage(Entity reagentDispenser, ref ReagentDispenserDispenseReagentMessage message)
{
// Ensure that the reagent is something this reagent dispenser can dispense.
if (!GetInventory(reagentDispenser).Contains(message.ReagentId))
return;
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
return;
if (_solutionContainerSystem.TryAddReagent(solution.Value, message.ReagentId, (int) reagentDispenser.Comp.DispenseAmount, out var dispensedAmount)
&& message.Session.AttachedEntity is not null)
{
_adminLogger.Add(LogType.ChemicalReaction, LogImpact.Medium,
$"{ToPrettyString(message.Session.AttachedEntity.Value):player} dispensed {dispensedAmount}u of {message.ReagentId} into {ToPrettyString(outputContainer.Value):entity}");
}
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnClearContainerSolutionMessage(Entity reagentDispenser, ref ReagentDispenserClearContainerSolutionMessage message)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not { Valid: true } || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution, out _))
return;
_solutionContainerSystem.RemoveAllSolution(solution.Value);
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void ClickSound(Entity reagentDispenser)
{
_audioSystem.PlayPvs(reagentDispenser.Comp.ClickSound, reagentDispenser, AudioParams.Default.WithVolume(-2f));
}
}
}