using System.Threading; namespace Content.Server.Body.Components { /// /// Handles hooking up a mask (breathing tool) / gas tank together and allowing the Owner to breathe through it. /// [RegisterComponent] public sealed partial class InternalsComponent : Component { [ViewVariables] public EntityUid? GasTankEntity { get; set; } [ViewVariables] public EntityUid? BreathToolEntity { get; set; } /// /// Toggle Internals delay (seconds) when the target is not you. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("delay")] public float Delay = 3; } }