using Content.Server.Animals.Systems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Animals.Components
///
/// Lets an entity produce milk. Uses hunger if present.
///
{
[RegisterComponent, Access(typeof(UdderSystem))]
internal sealed partial class UdderComponent : Component
{
///
/// The reagent to produce.
///
[DataField, ViewVariables(VVAccess.ReadOnly)]
public ProtoId ReagentId = "Milk";
///
/// The name of .
///
[DataField, ViewVariables(VVAccess.ReadOnly)]
public string SolutionName = "udder";
///
/// The solution to add reagent to.
///
[DataField]
public Entity? Solution = null;
///
/// The amount of reagent to be generated on update.
///
[DataField, ViewVariables(VVAccess.ReadOnly)]
public FixedPoint2 QuantityPerUpdate = 25;
///
/// The amount of nutrient consumed on update.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float HungerUsage = 10f;
///
/// How long to wait before producing.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public TimeSpan GrowthDelay = TimeSpan.FromMinutes(1);
///
/// When to next try to produce.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextGrowth = TimeSpan.FromSeconds(0);
}
}