using Content.Shared.EntityEffects; using Robust.Shared.Prototypes; namespace Content.Shared._Offbrand.EntityEffects; public sealed partial class Zombify : EntityEffectBase { public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("entity-effect-guidebook-zombify", ("chance", Probability)); }