using Content.Server.Zombies; using Content.Shared._Offbrand.EntityEffects; using Content.Shared.EntityEffects; namespace Content.Server._Offbrand.EntityEffects; public sealed class ZombifySystem : EntityEffectSystem { [Dependency] private readonly ZombieSystem _zombie = default!; protected override void Effect(Entity ent, ref EntityEffectEvent args) { _zombie.ZombifyEntity(ent); } }