using System; namespace Content.Shared.Physics { /// /// Defined collision groups for the physics system. /// [Flags] public enum CollisionGroup { None = 0x0000, Grid = 0x0001, // Walls Mob = 0x0002, // Mobs, like the player or NPCs Fixture = 0x0004, // wall fixtures, like APC or posters Items = 0x008, // Items on the ground } }