using System; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Movement { public enum ItemTeleporterState { Off, Charging, On, Cooldown, } public enum TeleporterType { Directed, Random, Beacon, } [NetSerializable] [Serializable] public enum TeleporterVisuals { VisualState, } [NetSerializable] [Serializable] public enum TeleporterVisualState { Ready, Charging, } [Serializable, NetSerializable] public class TeleportMessage : ComponentMessage { public readonly GridCoordinates Target; public TeleportMessage(GridCoordinates target) { Target = target; } } }