using Content.Shared.Chat.Prototypes; using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Offbrand.Wounds; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class BrainGaspThresholdsComponent : Component { [DataField(required: true)] public SortedDictionary> MessageThresholds = new(); [DataField, AutoNetworkedField] public ProtoId? CurrentMessage; [DataField(required: true)] public SortedDictionary> OxygenThresholds = new(); [DataField, AutoNetworkedField] public ProtoId? CurrentOxygen; }