using Content.Shared.Damage.Prototypes; using Content.Shared.FixedPoint; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; namespace Content.Shared._Offbrand.Wounds; [RegisterComponent, NetworkedComponent] [Access(typeof(BrainDamageOnDamageSystem))] public sealed partial class BrainDamageOnDamageComponent : Component { [DataField(required: true)] public List Thresholds; }