using Content.Shared.Trigger.Components.Conditions; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared._Offbrand.Triggers; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class StatusEffectTriggerConditionComponent : BaseTriggerConditionComponent { [DataField, AutoNetworkedField] public EntProtoId EffectProto; [DataField, AutoNetworkedField] public bool Invert; [DataField, AutoNetworkedField] public bool TargetUser; }