using Robust.Shared.GameStates; namespace Content.Shared._Offbrand.IV; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(IVSystem))] public sealed partial class IVTargetComponent : Component { [DataField, AutoNetworkedField] public EntityUid? IVSource; [DataField, AutoNetworkedField] public string? IVJointID; }