using Content.Shared.Interaction;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Xenoarchaeology.Artifact.Components;
using Content.Shared.Xenoarchaeology.Artifact.XAT.Components;
namespace Content.Shared.Xenoarchaeology.Artifact.XAT;
///
/// System for xeno artifact trigger that requires some way of 'using' (with default action) an artifact entity.
///
public sealed class XATInteractionSystem : BaseXATSystem
{
///
public override void Initialize()
{
base.Initialize();
XATSubscribeDirectEvent(OnPullStart);
XATSubscribeDirectEvent(OnAttacked);
XATSubscribeDirectEvent(OnInteractHand);
}
private void OnPullStart(Entity artifact, Entity node, ref PullStartedMessage args)
{
Trigger(artifact, node);
}
private void OnAttacked(Entity artifact, Entity node, ref AttackedEvent args)
{
Trigger(artifact, node);
}
private void OnInteractHand(Entity artifact, Entity node, ref InteractHandEvent args)
{
if (args.Handled)
return;
args.Handled = true;
Trigger(artifact, node);
}
}