using Content.Shared.Destructible.Thresholds;
using Robust.Shared.GameStates;
namespace Content.Shared.Xenoarchaeology.Artifact.XAT.Components;
///
/// This is used for a xenoarch trigger that self-activates at a regular interval
///
[RegisterComponent, NetworkedComponent, Access(typeof(XATTimerSystem)), AutoGenerateComponentState, AutoGenerateComponentPause]
public sealed partial class XATTimerComponent : Component
{
///
/// Next time timer going to activate.
///
[DataField, AutoNetworkedField, AutoPausedField]
public TimeSpan NextActivation;
///
/// Delay between activations.
///
[DataField, AutoNetworkedField]
public MinMax PossibleDelayInSeconds;
}