using Robust.Shared.GameStates; namespace Content.Shared.Xenoarchaeology.Artifact.XAT.Components; /// /// This is used for an artifact node that puts examine text on the artifact itself. Useful for flavor /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedXenoArtifactSystem)), AutoGenerateComponentState] public sealed partial class XATExaminableTextComponent : Component { /// Text to display. [DataField(required: true), AutoNetworkedField] public LocId ExamineText; }