using Robust.Shared.GameStates;
namespace Content.Shared.Xenoarchaeology.Artifact.XAT.Components;
///
/// This is used for an artifact node that puts examine text on the artifact itself. Useful for flavor
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedXenoArtifactSystem)), AutoGenerateComponentState]
public sealed partial class XATExaminableTextComponent : Component
{
/// Text to display.
[DataField(required: true), AutoNetworkedField]
public LocId ExamineText;
}