using Robust.Shared.GameStates; namespace Content.Shared.Xenoarchaeology.Artifact.XAT.Components; /// /// This is used for a xenoarch trigger that activates when something dies nearby. /// [RegisterComponent, NetworkedComponent, Access(typeof(XATDeathSystem)), AutoGenerateComponentState] public sealed partial class XATDeathComponent : Component { /// /// Range within which artifact going to listen to death event. /// [DataField, AutoNetworkedField] public float Range = 15; }