using Robust.Shared.GameStates;
namespace Content.Shared.Xenoarchaeology.Artifact.XAT.Components;
///
/// This is used for a xenoarch trigger that activates when something dies nearby.
///
[RegisterComponent, NetworkedComponent, Access(typeof(XATDeathSystem)), AutoGenerateComponentState]
public sealed partial class XATDeathComponent : Component
{
///
/// Range within which artifact going to listen to death event.
///
[DataField, AutoNetworkedField]
public float Range = 15;
}