using Content.Shared.Damage;
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Xenoarchaeology.Artifact.XAE.Components;
///
/// When activated, damages nearby entities.
///
[RegisterComponent, Access(typeof(XAEDamageInAreaSystem)), NetworkedComponent, AutoGenerateComponentState]
public sealed partial class XAEDamageInAreaComponent : Component
{
///
/// The radius of entities that will be affected
///
[DataField, AutoNetworkedField]
public float Radius = 3f;
///
/// A whitelist for filtering certain damage.
///
[DataField, AutoNetworkedField]
public EntityWhitelist? Whitelist;
///
/// The damage that is applied
///
[DataField(required: true), AutoNetworkedField]
public DamageSpecifier Damage = default!;
///
/// The chance that damage is applied to each individual entity
///
[DataField, AutoNetworkedField]
public float DamageChance = 1f;
///
/// Whether or not this should ignore resistances for the damage
///
[DataField, AutoNetworkedField]
public bool IgnoreResistances;
}