using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
///
/// A for increasing the speed of a gun's projectile.
///
[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
public sealed partial class GunUpgradeSpeedComponent : Component
{
///
/// Multiplier for the speed of a gun's projectile.
///
[DataField]
public float Coefficient = 1;
}