using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Ranged.Upgrades.Components; /// /// A for increasing the firerate of a gun. /// [RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))] public sealed partial class GunUpgradeFireRateComponent : Component { /// /// Multiplier for the speed of a gun's fire rate. /// [DataField] public float Coefficient = 1; }