using Content.Shared.Damage;
using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Ranged.Upgrades.Components;
///
/// A for increasing the damage of a gun's projectile.
///
[RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))]
public sealed partial class GunUpgradeDamageComponent : Component
{
///
/// Additional damage added onto the projectile's base damage.
///
[DataField]
public DamageSpecifier Damage = new();
}