using Content.Shared.Damage; using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Ranged.Upgrades.Components; /// /// A for increasing the damage of a gun's projectile. /// [RegisterComponent, NetworkedComponent, Access(typeof(GunUpgradeSystem))] public sealed partial class GunUpgradeDamageComponent : Component { /// /// Additional damage added onto the projectile's base damage. /// [DataField] public DamageSpecifier Damage = new(); }