using Content.Shared.Examine; using Content.Shared.Weapons.Ranged.Components; using Content.Shared.Weapons.Ranged.Events; namespace Content.Shared.Weapons.Ranged.Systems; public sealed class GunSpreadModifierSystem: EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGunGetAmmoSpread); SubscribeLocalEvent(OnExamine); } private void OnGunGetAmmoSpread(EntityUid uid, GunSpreadModifierComponent comp, ref GunGetAmmoSpreadEvent args) { args.Spread *= comp.Spread; } private void OnExamine(EntityUid uid, GunSpreadModifierComponent comp, ExaminedEvent args) { var percentage = Math.Round(comp.Spread * 100); var loc = percentage < 100 ? "examine-gun-spread-modifier-reduction" : "examine-gun-spread-modifier-increase"; percentage = percentage < 100 ? 100 - percentage : percentage - 100; var msg = Loc.GetString(loc, ("percentage", percentage)); args.PushMarkup(msg); } }