using Content.Shared.Weapons.Ranged.Components;
namespace Content.Shared.Weapons.Ranged.Events;
///
/// Raised on a gun when someone is attempting to shoot it.
/// Cancel this event to prevent it from shooting.
///
[ByRefEvent]
public record struct ShotAttemptedEvent
{
///
/// The user attempting to shoot the gun.
///
public EntityUid User;
///
/// The gun being shot.
///
public Entity Used;
public bool Cancelled { get; private set; }
///
/// Prevent the gun from shooting
///
public void Cancel()
{
Cancelled = true;
}
///
/// Allow the gun to shoot again, only use if you know what you are doing
///
public void Uncancel()
{
Cancelled = false;
}
}