using Content.Shared.Weapons.Ranged.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Ranged.Components; /// /// This is used for relaying ammo events /// to an entity in the user's clothing slot. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedGunSystem))] public sealed partial class ClothingSlotAmmoProviderComponent : AmmoProviderComponent;