using Robust.Shared.GameStates;
namespace Content.Shared.Weapons.Hitscan.Components;
///
/// Hitscan entities that have this component will deal stamina damage to the target.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class HitscanStaminaDamageComponent : Component
{
///
/// How much stamania damage the hitscan weapon will do when hitting a target.
///
[DataField]
public float StaminaDamage = 10.0f;
}