using Robust.Shared.GameStates; namespace Content.Shared.Weapons.Hitscan.Components; /// /// Hitscan entities that have this component will deal stamina damage to the target. /// [RegisterComponent, NetworkedComponent] public sealed partial class HitscanStaminaDamageComponent : Component { /// /// How much stamania damage the hitscan weapon will do when hitting a target. /// [DataField] public float StaminaDamage = 10.0f; }